Init template repo for UE5
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55
.gitattributes
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55
.gitattributes
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[attr]lock filter=lfs diff=lfs merge=binary -text lockable
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[attr]lockonly lockable
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[attr]lfs filter=lfs diff=lfs merge=binary -text
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[attr]lfstext filter=lfs diff=lfstext merge=lfstext -text
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# Unreal Engine file types.
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*.uasset lock
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*.umap lock
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*.locres lfs
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*.locmeta lfs
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# Steam Audio files
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*.phononscene lfs
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*.probebox lfs
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*.probebatch lfs
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*.bakedsources lfs
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# Binaries
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*.exe lfs
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*.dll lfs
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*.rcc lfs
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# FMOD
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*.bank lfs
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*.wav lfs
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*.mp3 lfs
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*.ogg lfs
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*.flac lfs
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# Icons
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*.png lfs
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*.ico lfs
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*.icns lfs
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# Movies
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*.bk2 lfs
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# Raw Content file types.
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*.fbx filter=lfs diff=lfs merge=lfs -text
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*.3ds filter=lfs diff=lfs merge=lfs -text
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*.psd filter=lfs diff=lfs merge=lfs -text
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.xcf filter=lfs diff=lfs merge=lfs -text
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*.mp4 filter=lfs diff=lfs merge=lfs -text
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*.avi filter=lfs diff=lfs merge=lfs -text
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*.mov filter=lfs diff=lfs merge=lfs -text
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# Anything in `/RawContent` dir.
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/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
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# Make sure Windows batch files preserve CR/LF line endings, otherwise they may not be able to execute. Windows
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# batch files require a CR/LF for labels to work properly, otherwise they may fail when labels straddle 512-byte
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# block boundaries. This is important when files are downloaded through a zip archive that was authored on a
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# Linux machine (the default behavior on GitHub)
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*.bat eol=crlf
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*.sh eol=lf
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