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UnrealEngineTemplateProject/.gitattributes
2025-07-19 00:28:20 +02:00

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[attr]lock filter=lfs diff=lfs merge=binary -text lockable
[attr]lockonly lockable
[attr]lfs filter=lfs diff=lfs merge=binary -text
[attr]lfstext filter=lfs diff=lfstext merge=lfstext -text
# Unreal Engine file types.
*.uasset lock
*.umap lock
*.locres lfs
*.locmeta lfs
# Steam Audio files
*.phononscene lfs
*.probebox lfs
*.probebatch lfs
*.bakedsources lfs
# Binaries
*.exe lfs
*.dll lfs
*.rcc lfs
# FMOD
*.bank lfs
*.wav lfs
*.mp3 lfs
*.ogg lfs
*.flac lfs
# Icons
*.png lfs
*.ico lfs
*.icns lfs
# Movies
*.bk2 lfs
# Raw Content file types.
*.fbx filter=lfs diff=lfs merge=lfs -text
*.3ds filter=lfs diff=lfs merge=lfs -text
*.psd filter=lfs diff=lfs merge=lfs -text
*.png filter=lfs diff=lfs merge=lfs -text
*.jpg filter=lfs diff=lfs merge=lfs -text
*.jpeg filter=lfs diff=lfs merge=lfs -text
*.xcf filter=lfs diff=lfs merge=lfs -text
*.mp4 filter=lfs diff=lfs merge=lfs -text
*.avi filter=lfs diff=lfs merge=lfs -text
*.mov filter=lfs diff=lfs merge=lfs -text
# Anything in `/RawContent` dir.
/RawContent/**/* filter=lfs diff=lfs merge=lfs -text
# Make sure Windows batch files preserve CR/LF line endings, otherwise they may not be able to execute. Windows
# batch files require a CR/LF for labels to work properly, otherwise they may fail when labels straddle 512-byte
# block boundaries. This is important when files are downloaded through a zip archive that was authored on a
# Linux machine (the default behavior on GitHub)
*.bat eol=crlf
*.sh eol=lf