Add config files by default
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28
.editorconfig
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28
.editorconfig
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# EditorConfig helps developers define and maintain consistent
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# coding styles between different editors and IDEs
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# EditorConfig is awesome: https://EditorConfig.org
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root = true
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# top-most EditorConfig file
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# Baseline
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[*]
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charset = utf-8
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indent_style = space
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indent_size = 4
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tab_width = 4
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trim_trailing_whitespace = true
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end_of_line = lf
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insert_final_newline = true
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# ReSharper properties
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resharper_csharp_insert_final_newline = true
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# Documentation, Utils
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[*.{md,mdx,diff}]
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trim_trailing_whitespace = false
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# Windows shell scripts
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[*.{cmd,bat,ps1}]
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end_of_line = crlf
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3
.gitignore
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3
.gitignore
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# Do not ignore git files in the root of the repo.
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!/.git*
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# Do not ignore current project's `.uproject`.
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# Do not ignore current project's `.uproject` and config
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!/*.uproject
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!/*.editorconfig
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# Do not ignore source, config and plugins dirs.
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!/Source/**
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2
Config/DefaultEditor.ini
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2
Config/DefaultEditor.ini
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[SystemSettingsEditor]
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r.Editor.SkipSourceControlCheckForEditablePackages = 1
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7
Config/DefaultEditorPerProjectUserSettings.ini
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7
Config/DefaultEditorPerProjectUserSettings.ini
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[/Script/UnrealEd.EditorLoadingSavingSettings]
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bSCCAutoAddNewFiles=False
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bAutomaticallyCheckoutOnAssetModification=True
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bPromptForCheckoutOnAssetModification=False
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[/Script/UnrealEd.EditorPerProjectUserSettings]
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bAutoloadCheckedOutPackages=True
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@@ -1,5 +1,6 @@
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# Unreal Engine 5 Starter template
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Forked from https://github.com/StpGabriel/unreal-engine-5-template
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Unreal Engine 5 Starter template for Git. A correct `git` setup example _with [`git-lfs`](https://git-lfs.github.com/)_ for Unreal Engine 5 and Unreal Engine 4 projects.
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## Version Management Design and Conventions
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