Add config files by default

This commit is contained in:
Ben
2025-07-19 13:24:42 +02:00
parent b203b53bce
commit 6acce84a6f
5 changed files with 40 additions and 1 deletions

28
.editorconfig Normal file
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# EditorConfig helps developers define and maintain consistent
# coding styles between different editors and IDEs
# EditorConfig is awesome: https://EditorConfig.org
root = true
# top-most EditorConfig file
# Baseline
[*]
charset = utf-8
indent_style = space
indent_size = 4
tab_width = 4
trim_trailing_whitespace = true
end_of_line = lf
insert_final_newline = true
# ReSharper properties
resharper_csharp_insert_final_newline = true
# Documentation, Utils
[*.{md,mdx,diff}]
trim_trailing_whitespace = false
# Windows shell scripts
[*.{cmd,bat,ps1}]
end_of_line = crlf

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.gitignore vendored
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# Do not ignore git files in the root of the repo.
!/.git*
# Do not ignore current project's `.uproject`.
# Do not ignore current project's `.uproject` and config
!/*.uproject
!/*.editorconfig
# Do not ignore source, config and plugins dirs.
!/Source/**

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Config/DefaultEditor.ini Normal file
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[SystemSettingsEditor]
r.Editor.SkipSourceControlCheckForEditablePackages = 1

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[/Script/UnrealEd.EditorLoadingSavingSettings]
bSCCAutoAddNewFiles=False
bAutomaticallyCheckoutOnAssetModification=True
bPromptForCheckoutOnAssetModification=False
[/Script/UnrealEd.EditorPerProjectUserSettings]
bAutoloadCheckedOutPackages=True

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# Unreal Engine 5 Starter template
Forked from https://github.com/StpGabriel/unreal-engine-5-template
Unreal Engine 5 Starter template for Git. A correct `git` setup example _with [`git-lfs`](https://git-lfs.github.com/)_ for Unreal Engine 5 and Unreal Engine 4 projects.
## Version Management Design and Conventions